#pragma once

#include <SFML\Graphics.hpp>

class Tile
{
private:
	std::string name;
	int ID;
	sf::Sprite * sprite;

public:
	Tile(std::string name,int ID,sf::Image * img);
	~Tile(void);
	
	sf::Sprite * getDrawSprite(float x,float y,float scale);
};

